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Tools Engineer - Systems (Retro Studios)

Nintendo · nintendo.com
AustinLead / Manager10–15 yrs
Apply on Nintendo’s site
Posted 4 months ago. 56 more Software Engineer jobs in Austin, Texas went up on company career pages this week. See the newer ones

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Straight from the company’s own careers site.

The job in short

Game studio systems tools engineering.

Details

Found
38 d ago · posted 2026-06-26
Location
Austin, TX

Full description

RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap • Adapt system designs to changing requirements while maintaining scalability, performance, and stability • Provide technical leadership, mentoring engineers and setting standards for engineering excellence • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions • Design, build, and maintain tools, applications, libraries, and plugins for game content creation • Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement • Identify bottlenecks and drive technical solutions to improve workflows and productivity • Conduct code and technical reviews to ensure quality and identify opportunities for improvement • Perform technical reviews of current tools and evaluate new technologies for possible use by the team • Coordinate and estimate work to support planning, execution, and delivery of team commitments • Contribute hands-on as an individual contributor while supporting overall project and studio goals *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: • History of developing pipelines from initial concept to shipping content. • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles • Must possess strong communication skills • 10 - 15 years’ experience in game development or related industry preferred. PREFERRED: • A history working with build systems. • Strong understanding of WPF • Previous GameDev experience • Familiarity with build pipelines • Familiarity with workflow needs of different departments. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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