Embedded Software Engineer – Wearables & Edge Systems
MaxIT Consulting - Max Corporate Group · maxit-consulting.net
San FranciscoEntry level1–4 yrs
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The job in short
Wearables and edge embedded software development.
RustC++LinuxEmbedded
Details
- Found
- 22 d ago · posted 2026-10-03
- Location as listed
- San Francisco, California, United States
- Role
- Embedded / Firmware Engineer
- Source
- The company’s own careers site
Full description
SF Bay Area, California | Fully On-site
We are seeking an Embedded Software Engineer – Wearables & Edge Systems to work at the intersection of wearable hardware, firmware, cloud systems, and real-time AI infrastructure.
The Opportunity
This role sits closest to the physical device and requires genuine firmware experience combined with strong systems and backend engineering capabilities.
Key Responsibilities
• Work directly with wearable-device firmware and hardware platforms.
• Flash, configure, adapt, and integrate vendor firmware and device software.
• Work with embedded Linux, RTOS environments, and/or device SDKs.
• Evaluate camera, sensor, compute, battery, thermal, and latency requirements.
• Contribute to hardware specifications and technical discussions with external manufacturing partners.
• Develop backend infrastructure supporting real-time multimodal data pipelines.
• Work close to the system layer using technologies such as C, C++, or Rust where appropriate.
• Own components across device, backend, and cloud infrastructure.
Required Qualifications
• Approximately 1 to 4 years of relevant engineering experience, with flexibility for exceptional candidates.
• Hands-on firmware or embedded systems experience.
• Experience with embedded Linux, RTOS, device SDKs, or comparable low-level systems.
• Strong backend or systems engineering fundamentals.
• Comfort working close to hardware and debugging across software and device boundaries.
• Experience shipping production systems in fast-moving engineering environments.
Candidate Profile
Relevant backgrounds include robotics, drones, autonomous vehicles, wearables, industrial devices, defense technology, embedded systems, and other hardware-constrained environments.
Work Arrangement
The role is fully in person in the San Francisco Bay Area, initially in Burlingame and later in San Francisco.
Work Authorization
Candidates must be able to work in the United States. Certain visa sponsorship and transfer scenarios are available for candidates already in the United States. New petitions processed from abroad are not currently supported.
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