Software Engineer II - Operating Systems (OS) Software/Hardware Optimization
Microsoft · microsoft.com
RedmondMid level2+ yrs
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The job in short
Operating systems software and hardware optimization.
PythonJavaJavaScriptC++C#LinuxAgenticCompliance
Details
- Found
- 12 d ago · posted 2026-10-12
- Location as listed
- Redmond, WA,US, US
- Role
- Embedded / Firmware Engineer
- Source
- The company’s own careers site
Full description
Deep dive into AI and GPU code and the operating system to analyze performance, power, and reliability fundamentals. Use internal and external tools to collect telemetry and logs, analyze bugs and bottlenecks, and determine next steps. Design, implement, and test feature and operating-system improvements in the latest Windows OS. Work with the local team and internal and external partners to plan and execute identified improvements. Build secure, scalable, and compliant code using AI, and review both human- and AI-generated code. Use agentic AI and processes to work faster, integrated into daily tools and process flows within WSSI. Contribute to architecture discussions and design documents, ensuring performance, reliability, accessibility, privacy, and compliance. Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python. OR equivalent experience. 4+ years of technical engineering experience. Demonstrated proficiency in C/C++ and use of scripting languages, including, but not limited to PowerShell. Familiarity with benchmark usage, including 3DMark, Procyon AI, MLPerf, or similar tools, and performance analysis. Demonstrated knowledge of modern operating system and application analysis, including Windows, Linux, or equivalent environments. Experience with AI workloads, APIs, and application development, including ONNX, ONNX Runtime, AI models, AI/NPU hardware, or driver development. Knowledge of graphics processing unit APIs such as DirectX or Vulkan, and graphical application development such as games, 3D applications, or game engines.
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