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Asset/Show Technical Director

One of Us · oneofusvfx.com
BengaluruDirector3+ yrs
Apply on One of Us’s site

Straight from the company’s own careers site.

The job in short

Technical direction for staged shows.

C++Linux

Details

Found
16 d ago · posted 2026-10-16
Location
Bengaluru, Karnataka

Full description

Job Summary: The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards. Key Responsibilities: • Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline. • Work closely with relevant departments to optimize asset usability across the pipeline. • Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering. • Automate repetitive processes to improve efficiency and reduce artist workload. • Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency. • Work with supervisors and leads to define technical asset requirements. • Assist with USD and MaterialX implementations for asset authoring and rendering. • Ensure assets meet technical specifications for rendering engines such as Arnold and Karma. • Provide artist support and training on tools and workflows to ensure best practices are followed. • Maintain clear documentation for tools, workflows, and best practices. Required Skills & Experience: • 3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation. • Strong proficiency in Python and experience with pipeline scripting in a production environment. • Experience working with DCC applications such as Maya, Houdini or Nuke. • Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus. • Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma. • Experience with version control systems like Git. • Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues. • Familiarity with ShotGrid (or other asset tracking software) for asset management. • Excellent communication and collaboration skills, with the ability to work effectively with artists and developers. • Experience working in a Linux-based production environment. Preferred Qualifications: • Experience with C++ or advanced Python for deeper pipeline development. • Familiarity with MaterialX and shader authoring for physically based rendering workflows. • Experience with Houdini Solaris and procedural asset generation. • Background in rigging or procedural modeling for asset automation. • Knowledge of render farm management systems such as Tractor. • Experience developing tools with PySide/PyQt for artist-friendly UI solutions.

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