Asset/Show Technical Director
One of Us · oneofusvfx.com
BengaluruDirector3+ yrs
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The job in short
Technical direction for staged shows.
C++Linux
Details
- Found
- 9 d ago · posted 2026-10-16
- Location as listed
- Bengaluru, Karnataka, India
- Role
- Entertainment / Events
- Source
- The company’s own careers site
Full description
Job Summary:
The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.
Key Responsibilities:
• Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline.
• Work closely with relevant departments to optimize asset usability across the pipeline.
• Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.
• Automate repetitive processes to improve efficiency and reduce artist workload.
• Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency.
• Work with supervisors and leads to define technical asset requirements.
• Assist with USD and MaterialX implementations for asset authoring and rendering.
• Ensure assets meet technical specifications for rendering engines such as Arnold and Karma.
• Provide artist support and training on tools and workflows to ensure best practices are followed.
• Maintain clear documentation for tools, workflows, and best practices.
Required Skills & Experience:
• 3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation.
• Strong proficiency in Python and experience with pipeline scripting in a production environment.
• Experience working with DCC applications such as Maya, Houdini or Nuke.
• Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus.
• Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma.
• Experience with version control systems like Git.
• Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues.
• Familiarity with ShotGrid (or other asset tracking software) for asset management.
• Excellent communication and collaboration skills, with the ability to work effectively with artists and developers.
• Experience working in a Linux-based production environment.
Preferred Qualifications:
• Experience with C++ or advanced Python for deeper pipeline development.
• Familiarity with MaterialX and shader authoring for physically based rendering workflows.
• Experience with Houdini Solaris and procedural asset generation.
• Background in rigging or procedural modeling for asset automation.
• Knowledge of render farm management systems such as Tractor.
• Experience developing tools with PySide/PyQt for artist-friendly UI solutions.
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